Saturday 30 March 2013

Update




Made a fancy rose arch and popped some bushes in, I also made some placeholders for solar powered lamps, to guide you towards the house, makes the scenes look more visually interesting. On a similar note I've added a red light to the kitchen sourced from a smoke alarm, figured it looked pretty ominous :) I also got sound triggers to work today, pretty simple but I was just worried that they wouldn't work because they wouldn't in the cinematic scene and Tanguy couldn't figure it out. The top scene is what you'll see upon level start, figuredf it made a nice opening scene, minus the placeholders that is :D If anyone wants more assets to do over the holidays just let me know, I've already given Chloe a nice big list!

Tuesday 26 March 2013

The Evil Ghost

Apologies for the day in uploading this guy, I ended up getting pretty sucked in with 3D and forgot about him >_>"
Turns out I was half way through the side view so I'll pop up the Front view for now and in about 30 mins - 1 Hour I'll add the side view onto this as well.
Once the side view's fixed I'll make sure the separate views match in size and then they'll be on dropbox in the next hour or 2 as well.



Also sorry if the feet look weird :T Elongated toes apparently aren't my forte - nor was his mouth, which is hanging open a lot. I should also point out, although it looks like the side view is higher and off alignment from the front, I checked that everything matches, they only thing that's off is the feet - the ankles are correct, it's simply that in the front view they are pointed downwards and in the side view they are flat. I tried to use a skeleton ref to get the ribs right, but they're just visible because he's thin and hungry ;)
As for his general height, he's pretty lanky, and stretched out, so definitely taller than Aaron's height. We're looking closer to around 7ft I think? Katie, please correct me if i'm wrong =u="
Aaand now they are also on dropbox (along with the photoshop file) - sorry for the wait! :)

Saturday 23 March 2013

I know it's dark but...


I wanted to show off an idea I had to attach very very tiny point lights to the cat, it shines off the surface of the cats face creating an illusion of being reflective but far simpler to accomplish. The cellar is also complete and just needs unwrapping and filling up! :)

Friday 22 March 2013

Computer Format Complete

Took a lot longer than originally anticipated, but it is finally done. All data backed up, system wiped and now updates installing. I will try to do some project stuff after work tomorrow and sunday to make up for the time lost.

Hopefully all the work I do complete will be much more secure now my computer won't throw its dummy out every couple of hours.

Craig

God damn computer

Over the past few days, windows has been crashing when I boot up my pc in the morning, I have been able to get around it by starting in safe mode, restoring to a previous point and then starting it at the last known good configuration. Although this has worked temporarily, it keeps reappearing.

I am a bit concerned about the safety of my work so I have decided to back up the entire computer on Emma's external HDD and format the entire computer, I'm not sure how long this will take as I'm working with about 600GB of data, but I will hopefully be back to working by this evening.

I'll keep you updated when needed.

Craig

Thursday 21 March 2013

Cat Finished!









Have uploaded an fbx into my fbx dropbox folder! This might be a good opportunity to try learn CAT rigging and use the panther build :)

Cat2


unwrapped

Wednesday 20 March 2013

Cat progress


need to make feet but yeah :) cat

Update 20.03.2013

Had a conversation with Craig today about work and general organisation, he's supplied me with both characters sitting down for the cinematic and has completed the main characters walk cycle. His tasks for the next couple days are to fix the female characters shoulders during the walk cycle, to organise his dropbox folder and if there is time at the weekend, taking into account work, to complete the chair that can be duplicated for the kitchen table.

I was working on scripting but i might leave it until Tuesday when the specialist comes into uni, I've been getting a little aggro trying to do it myself today, so I have been working on the model for craigs next animation walk cycle, a cat. I'm nearly done and will upload a render when it's complete :) 

Tuesday 19 March 2013

MainCharModel

Computer was making a grinding noise this morning so was wary of turning it on to get renders, luckily it was only a wire to close to a fan :)






Sunday 17 March 2013

KitchenProgress



So I grabbed Craigs kitchen counters and just extruded the front section a tiny bit, only took a short moment then textured it and whacked it in there with some other assets.

Saturday 16 March 2013

Reference Images Have Moved!

They were taking up a fair amount of Dropbox space, so I've transferred them to Imgur.

The link to the Album is: http://imgur.com/a/jnnIa
I made it so that only those with the link can access them so that hopefully not too many people will be able to see the place :S
I'll remove them towards the end of the project for you Gran's security etc.
Hope this is all okay~?

LivingRoom


Hope to have it finished in its entirety tomorrow, pretty pleased with how the sofa came out though :)

Saturday 9 March 2013

Cinematic

Is pretty much complete though I will leave uploading it til tomorrow night when some more audio will be added in :)

Tutorials

So we're not on Tanguy's priority list for this week, but I would still like to meet up after class with Littman which I assume is on, I want to go over the work people have done so far and organise more work for the future. I should have the main part of the cinematic up tonight, without the characters sitting in the carseats.

Friday 8 March 2013

**Jackdate** - More items texture, including unwrappign other peoples stuff

Ok started to unwrap and texture other people assets as well now. Maya to Max isn't the best, plains can come in twisted and have to have the normals flipped on them. I've notice Chloe managed to do it and I trying to remember to do, but need remember to name objects what they are so that their not 'box1' or 'plain1' etc. Don't know if you can name the objects in Maya, its just because those names carry over into unity.

Also feeling like I should list what assets are full textured at moment:
- Washing machine
- Tumble dryer
- Cat basket
- Laundry basket
- Painting 2
- Flowers in tub (May revisit this)
- Toolbox
- Mushroom
- Dolls house (May revisit this)
- Vase
- Vase 2
- Teddybear
- Cubboard 
- Draws

Thing maybe one or two more can't remember and not sure where they're located on the box.







Wednesday 6 March 2013

Table and Pictuuures

I'm just updating as I pop them on Dropbox because I have a tendancy of forgetting to update :P

Finally got the poly count of the table to a reasonable amount so there's that - although Katie suggested using the table as you enter the house rather than in the dining room - a possible dining table now being square but we're still figuring that bit out. (Also I just popped one of the wood textures jack had already made for a nicer looking render).


As for the pictures/paintings, nothing special about these, just trying to replicate (to a degree) the pictures we photographed when we visited the place, and getting more little things out of the way.



I did fix the lamp that was started a while ago at uni but seeing as I used the uni version of max I can't open it on my lappy so I'll go grab that later in the week as an FBX and pop it up.

Main Character Front & Side

Okay so after seeing you (Craig) yesterday, I've done the T shape so hopefully you should have no problem now (I cross-checked this with a reference image so everything should line up fine). I've added the files onto dropbox, the front and side are separate files, but I'll also leave the picture with the front and side view on the same image in case you need to split them up differently.

I checked the arm length by rotating it and it's fine, T shape poses just look odd (there's no arm on the side view because fore-shortened fingers are just  round blobs). And just a reminder, he's 5'8".


Saturday 2 March 2013

House continued... again


so the entire outside of the house is unwrapped now, and the smaller bits and pieces like over the conservatory have been added in

Friday 1 March 2013

House Continued


So my brother said he was too busy to make the roof so I went ahead and did it myself, it's not photo accurate to the house (much simpler) but it works. A little artistic license never hurt anyone :) with some texturing on the walls I think no one will really think too much about the roof, you won't really see it much on the ground in a night time scene... Jack is coming over to mine tomorrow to figure some stuff out for the external walls and whatnot :)

Male characteeerrr

Okay here he is~
Hopefully this will be helpful. He's just an average looking guy with a normal dress sense.
Me and Katie figured around 5'8" tall is a good height for him, he's a bit messy so a bit of stubble (though that'd be more down to Jacks textures), un-tucked shirt, rolled sleeves and baggy bottoms. As for his shoes a simple pair of trainers would probably work? Though again, that'll be mostly determined by the texture.
A bigger picture is on dropbox as well, called MCFB.
I'll neaten this up for the sake of presentation and things later (as well as fix his arm/hands) but this should give you something to work with (sorry if there's any light sketch still under this, I tried to clean it up but eeeh my eraser isn't that strong).