Sunday 28 April 2013

Update

Quick update, been dealing with some stuff recently so not been updating properly sorry.

I have been working on some assets for the music room; the guitar, the piano stool, a music sheet stand and a box of misc music wiff waff :P

I have also been working on the cat. I have been having a bit of trouble working with maya and fixing some skin tearing issues, i'm going to be working through it with emma over the next few days.

I have put all my completed fbx's up on dropbox.


~Edit~ I have noticed that I have actually left the music sheet stand and box of wiff waff on the uni computer so I will upload them when I next go in.

Saturday 27 April 2013

**Jackdate** - Texturing faster

Okey Katie told me today about just uvw mapping, instead of doing a full uvw unwrap. Since I've got quiet a few texture tiles already, I've managed to texture 5 assets today. Instead of the one asset I usally do a day (UVW unwrap > save template > upload to dropbox > Photoshop > upload to drop box when done). Ofcourse this only really useful on assets that don't need special detail, or can just have a texture that tiles one way like on side of can, pen, cup, etc.

So to remind that these assets need to go in:

Eater>Chloe>TexturedAssets:

- Book1
- Book1_2_1
- BarOfSoap&Tray
- Jar
- Cup
- KitchenRoll
- WritingDesk

Also not sure if these have been put in yet either so:

Eater>Jack>GUI:

-Space
-Movement
-Torch

Eater>Jack>Textures>HouseTextures>Jpeg files:

- GroundFloor_Normal2.png (most up to date version, no more rubber boards)
- housefacadelarge
- GardenSideWall
- rearwall1
- sidewall1

Quick Update

Katie asked me to make some minor assets for the larder and for outside the house, I have just uploaded the following


  • Flour pot
  • ketchup bottle
  • salt and pepper grinders
  • sack of potatoes
  • trash can
  • bin bag
also I have got some assets for the music room

  • Music stand (for sheet music)
  • Guitar
  • recorder
  • box of general papers and rolled up sheet music
  • metronome

Renders of More Minor Assets







Apologies

For all these seperate updates, I'm not feeling that well so everything I do today feels like it's going to be the last thing I do. I have inserted Jacks new GUI textures for the instructions.

footsteps

I have them working though I'm waiting on our sound guy for a better sound, will post a youtube video after it's all updated.

http://www.freesound.org/people/OwlStorm/sounds/151238/

this is the sound that's in right now, it's pretty harsh sounding.

another one

Update

http://www.youtube.com/watch?v=bJb8ORx1D3s&list=UUejiwgG1wh0ZSYzsPPmUHdg&index=1

Everything that's in the game as of last night, I have a list of things to work through to make it more complete by hand in.

Friday 26 April 2013

**Jackdate** Soooooooap!


Sooooooooooooooooooooooooap! *In Captain Price voice* I spent way to long searching youtube for clip of him saying that... couldn't find it. Oh well yeah... soap.


Thursday 25 April 2013

Much needed update by mooooi~

Apologies for forgetting to update - I forget to post on here after showing Katie seeing as we live together >_>"


Alll the things and stuff *u*

Update

http://www.youtube.com/watch?v=Q9xkgQ83OM8&feature=youtu.be


Ok I've gotten the ghost to work just fine, without baking :) not sure why uni required it to work but the idle animation is in. I need to set up trigger boxes for it to appear and fade out. I have also constructed a list of everything else I need to accomplish this week. Hopefully we can spend all of the 2nd to the hand in date sorting out our own paperwork and the presentation if I get this done in time!

Sunday 21 April 2013

Quick **Jackdate** - Ghost Model Texture

So worked on make the ghost texture today, only really test at moment. Also have a quick transparent attempt to see if it was working right.





Saturday 20 April 2013

Ghost Renders

I have finished the ghost and I am just waiting for the textures to be completed by Jack so I can begin animating.

I know I could begin now but I have a feeling I will cock something up along the way and the texture won't work.




Doors are go

Friday 19 April 2013

update

The textured main character is animating just fine, I have put in all the assets Jack has listed to me, let me know if any are finished and textured, or even finished and untextured so I can get on getting them into the game. All prompts are now working and I will work on getting all doors working now that the hinges have suddenly decided to behave :)

**Jackdate** - I have been quiet for while

Sorry haven't been posted in while, have just been busy work loads on making textures and assets.

Going list as many as I can that are done, incase they haven't been put in yet.
Along with dropbox location.

Jack>3D
- TV
- Vase2 (done ages ago was first asset, but don't think its in yet)
- Plate+Stand
- Doorknob
- Larder shelves (untextured)

Jack>3D>Laundry Room
-Broom
-Laundry Basket (untextured)

Jack>3D>ToBeUnwrapped>Craig
-Workbench
-Toolbox (maybe in, but not sure)

Chloe>Textured Assets
-ArecaPlantPot

Chloe>Unwrapped Assets
-Book1 (untextured)
-Book1_2 (untextured)
-Kitchen Table (in progress as you are reading this)
-Painting3 (untextured)

Jack>3D>ToBeUnwrapped>Katie
-Softener Bottle
-Kettle

I think these are the assets that haven't been put in yet, there has been more done and textured but I think they are all already in.

Thursday 18 April 2013

Unwrapped Main Char


Unwrapped and ready to go, the texture is a placeholder and can be swapped out easily within unity.

Starting to figure out animations

http://www.youtube.com/watch?v=oEdHhH8u-us&feature=youtu.be

atm it's attatched to the character, it loops fine but i am leaving it for now until I get an unwrapped version. 

Saturday 13 April 2013

Animations

Animation triggers are all fixed to only play once, so now when you walk up to the house a movement sensitive light turns on, and after entering the house the power goes off and a prompt shows to go find the torch,

Thursday 4 April 2013

garden statue


you can see the cross hair I made in this screenshot.

another mini update

curtains, not the most beautiful but functional and better than having nothing.

short update

mouse is now centered and replaced the default cursor for a small light grey crosshair :)