Monday, 29 April 2013
Sunday, 28 April 2013
Update
Quick update, been dealing with some stuff recently so not been updating properly sorry.
~Edit~ I have noticed that I have actually left the music sheet stand and box of wiff waff on the uni computer so I will upload them when I next go in.
I have been working on some assets for the music room; the guitar, the piano stool, a music sheet stand and a box of misc music wiff waff :P
I have also been working on the cat. I have been having a bit of trouble working with maya and fixing some skin tearing issues, i'm going to be working through it with emma over the next few days.
I have put all my completed fbx's up on dropbox.
~Edit~ I have noticed that I have actually left the music sheet stand and box of wiff waff on the uni computer so I will upload them when I next go in.
Saturday, 27 April 2013
**Jackdate** - Texturing faster
Okey Katie told me today about just uvw mapping, instead of doing a full uvw unwrap. Since I've got quiet a few texture tiles already, I've managed to texture 5 assets today. Instead of the one asset I usally do a day (UVW unwrap > save template > upload to dropbox > Photoshop > upload to drop box when done). Ofcourse this only really useful on assets that don't need special detail, or can just have a texture that tiles one way like on side of can, pen, cup, etc.
So to remind that these assets need to go in:
Eater>Chloe>TexturedAssets:
- Book1
- Book1_2_1
- BarOfSoap&Tray
- Jar
- Cup
- KitchenRoll
- WritingDesk
Also not sure if these have been put in yet either so:
Eater>Jack>GUI:
-Space
-Movement
-Torch
Eater>Jack>Textures>HouseTextures>Jpeg files:
- GroundFloor_Normal2.png (most up to date version, no more rubber boards)
- housefacadelarge
- GardenSideWall
- rearwall1
- sidewall1
So to remind that these assets need to go in:
Eater>Chloe>TexturedAssets:
- Book1
- Book1_2_1
- BarOfSoap&Tray
- Jar
- Cup
- KitchenRoll
- WritingDesk
Also not sure if these have been put in yet either so:
Eater>Jack>GUI:
-Space
-Movement
-Torch
Eater>Jack>Textures>HouseTextures>Jpeg files:
- GroundFloor_Normal2.png (most up to date version, no more rubber boards)
- housefacadelarge
- GardenSideWall
- rearwall1
- sidewall1
Quick Update
Katie asked me to make some minor assets for the larder and for outside the house, I have just uploaded the following
- Flour pot
- ketchup bottle
- salt and pepper grinders
- sack of potatoes
- trash can
- bin bag
also I have got some assets for the music room
- Music stand (for sheet music)
- Guitar
- recorder
- box of general papers and rolled up sheet music
- metronome
Apologies
For all these seperate updates, I'm not feeling that well so everything I do today feels like it's going to be the last thing I do. I have inserted Jacks new GUI textures for the instructions.
footsteps
I have them working though I'm waiting on our sound guy for a better sound, will post a youtube video after it's all updated.
http://www.freesound.org/people/OwlStorm/sounds/151238/
this is the sound that's in right now, it's pretty harsh sounding.
http://www.freesound.org/people/OwlStorm/sounds/151238/
this is the sound that's in right now, it's pretty harsh sounding.
Update
http://www.youtube.com/watch?v=bJb8ORx1D3s&list=UUejiwgG1wh0ZSYzsPPmUHdg&index=1
Everything that's in the game as of last night, I have a list of things to work through to make it more complete by hand in.
Everything that's in the game as of last night, I have a list of things to work through to make it more complete by hand in.
Friday, 26 April 2013
**Jackdate** Soooooooap!
Sooooooooooooooooooooooooap! *In Captain Price voice* I spent way to long searching youtube for clip of him saying that... couldn't find it. Oh well yeah... soap.
Thursday, 25 April 2013
Much needed update by mooooi~
Apologies for forgetting to update - I forget to post on here after showing Katie seeing as we live together >_>"
Alll the things and stuff *u*
Update
http://www.youtube.com/watch?v=Q9xkgQ83OM8&feature=youtu.be
Ok I've gotten the ghost to work just fine, without baking :) not sure why uni required it to work but the idle animation is in. I need to set up trigger boxes for it to appear and fade out. I have also constructed a list of everything else I need to accomplish this week. Hopefully we can spend all of the 2nd to the hand in date sorting out our own paperwork and the presentation if I get this done in time!
Ok I've gotten the ghost to work just fine, without baking :) not sure why uni required it to work but the idle animation is in. I need to set up trigger boxes for it to appear and fade out. I have also constructed a list of everything else I need to accomplish this week. Hopefully we can spend all of the 2nd to the hand in date sorting out our own paperwork and the presentation if I get this done in time!
Sunday, 21 April 2013
Quick **Jackdate** - Ghost Model Texture
So worked on make the ghost texture today, only really test at moment. Also have a quick transparent attempt to see if it was working right.
Saturday, 20 April 2013
Ghost Renders
I have finished the ghost and I am just waiting for the textures to be completed by Jack so I can begin animating.
I know I could begin now but I have a feeling I will cock something up along the way and the texture won't work.
I know I could begin now but I have a feeling I will cock something up along the way and the texture won't work.
Friday, 19 April 2013
update
The textured main character is animating just fine, I have put in all the assets Jack has listed to me, let me know if any are finished and textured, or even finished and untextured so I can get on getting them into the game. All prompts are now working and I will work on getting all doors working now that the hinges have suddenly decided to behave :)
**Jackdate** - I have been quiet for while
Sorry haven't been posted in while, have just been busy work loads on making textures and assets.
Going list as many as I can that are done, incase they haven't been put in yet.
Along with dropbox location.
Jack>3D
- TV
- Vase2 (done ages ago was first asset, but don't think its in yet)
- Plate+Stand
- Doorknob
- Larder shelves (untextured)
Jack>3D>Laundry Room
-Broom
-Laundry Basket (untextured)
Jack>3D>ToBeUnwrapped>Craig
-Workbench
-Toolbox (maybe in, but not sure)
Chloe>Textured Assets
-ArecaPlantPot
Chloe>Unwrapped Assets
-Book1 (untextured)
-Book1_2 (untextured)
-Kitchen Table (in progress as you are reading this)
-Painting3 (untextured)
Jack>3D>ToBeUnwrapped>Katie
-Softener Bottle
-Kettle
I think these are the assets that haven't been put in yet, there has been more done and textured but I think they are all already in.
Going list as many as I can that are done, incase they haven't been put in yet.
Along with dropbox location.
Jack>3D
- TV
- Vase2 (done ages ago was first asset, but don't think its in yet)
- Plate+Stand
- Doorknob
- Larder shelves (untextured)
Jack>3D>Laundry Room
-Broom
-Laundry Basket (untextured)
Jack>3D>ToBeUnwrapped>Craig
-Workbench
-Toolbox (maybe in, but not sure)
Chloe>Textured Assets
-ArecaPlantPot
Chloe>Unwrapped Assets
-Book1 (untextured)
-Book1_2 (untextured)
-Kitchen Table (in progress as you are reading this)
-Painting3 (untextured)
Jack>3D>ToBeUnwrapped>Katie
-Softener Bottle
-Kettle
I think these are the assets that haven't been put in yet, there has been more done and textured but I think they are all already in.
Thursday, 18 April 2013
Starting to figure out animations
http://www.youtube.com/watch?v=oEdHhH8u-us&feature=youtu.be
atm it's attatched to the character, it loops fine but i am leaving it for now until I get an unwrapped version.
atm it's attatched to the character, it loops fine but i am leaving it for now until I get an unwrapped version.
Saturday, 13 April 2013
Animations
Animation triggers are all fixed to only play once, so now when you walk up to the house a movement sensitive light turns on, and after entering the house the power goes off and a prompt shows to go find the torch,
Friday, 12 April 2013
Thursday, 4 April 2013
short update
mouse is now centered and replaced the default cursor for a small light grey crosshair :)
Wednesday, 3 April 2013
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