I've been doing random texture tiles and just features like key holes from some of the reference pictures me and chloe took while in Kent. Some to be just used as a tileable texture or just being ready to be used as part of UVW texture.
My mum got a vase from my grandmothers recently that looks sort of modern so decided to model something similar. Though it could be an object that would pass through the ghost maybe since its contemporary. Just basic cylinder model extruded down to make the well of it and moved loops around to make the lip. Also UVW'ed it and textured it, also has little easter egg on bottom... well for me an Katie its an easter egg.
I also started a broom model for some reason, but when it came to UVWing it alot of edges/seems were broken.
Failed at Alpha mapping a weather vain, but recon it was because the actually diffuse part was tidy enough.
Started to try and learn blender since a couple my mates want make a game with me next year and want to try and use 3rd part "free-ware" programs instead of 3DsMax and PhotoShop. So have been trying work out the interface and make a dolls house at same time in it. Blenders kinder like the best parts from Max and Maya combined. Hardest part so far has been trying to work out how to texture the model.
Made a mushroom model and textured, since its all the craze in everyone else's projects.
Created a normal map during Tanguy's tutorial about them. But then afterwards realised the PhotoShop Nvidia plugin doesn't work on Mac, so found an alternative. Its not as good but still it works fine for creating them, as I made one for the title screen wall for Katie (she'll probably posting a cap of that soon) and also decided to make one for the teddy bear since I got excited about make them.
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